For now, you need to manually refresh the Explorer to see the build progress and completion.īuild Log… and Pod Log… menus, for Builds and Pods (see Log Streaming).ĭeploy Docker Image… menu, see Integration with Docker tooling. The build state displays next to its name or in the properties view. Start Build… menu available in the Builds category. This is used to trigger new builds on git push. Quick CPU 4.6.0 Size: 67. Show Webhooks… menu on Build Configs: opens a dialog allowing you to easily copy git hook URLs. Properties menu: opens the Properties view on any given OpenShift 3 Connection/Project/Resource. Show In > Web Console menu: opens an OpenShift connection or resource directly in the Web Console in a browser. If there are several routes, you will choose the one to use. Show In > Web Browser menu opens your application in a browser, if a route as been defined. Import Application… menu at the connection and project levels. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Create Connection/Project/Application from the New menu.ĭelete resources (Connection/Project/Resources). ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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